This book is an introduction to music theory from the perspective of a computer musician, working not with classic notation, but with MIDI grid and DAW computer software. This guidebook explains the basics of music theory: Notes Pauses, rhythm, meter Intervals Musical scales Chords And more! This means this ebook explains everything you need to know to start your music journey without learning how to read notes on a staff. This knowledge is required if you want to compose your own music, no matter the genre. If you want to make EDM, orchestral soundtracks for games or background for your own vocals, learning music theory is the first step. This ebook also explains the basics of working with a DAW software that is used to make music on a computer. The guide comes with MIDI and audio files (downloaded separately through a link inside the ebook).
In the last hundred years - between the invention of the microphone and the computer - music has undergone a profound revolution. No longer confined to specifically designed instruments, we can now make music out of anything. Why use a guitar when you can use a lawnmower? Why use a lawnmower when you can use an explosion in Libya? The Music evokes a shifting sonic landscape in precise detail - Chinese concrete slowly hardening, overlaid by a splintering cassette tape in the stereo of a car mid-crash. The noise of 73,984 insects hitting number plates followed by that of a drill striking oil deep beneath the earth´s surface. Or just the silence of two unfamiliar people as they look up at the night sky. As well as being a description of an imagined album this novel is a manifesto for sound, challenging how we hear the world itself, while listening to stories about humanity and our place in that world.
The Psychology of Music serves as an introduction to an interdisciplinary field in psychology, which focuses on the interpretation of music through mental function. This interpretation leads to the characterization of music through perceiving, remembering, creating, performing, and responding to music. In particular, the book provides an overview of the perception of musical tones by discussing different sound characteristics, like loudness, pitch and timbre, together with interaction between these attributes. It also discusses the effect of computer resources on the psychological study of music through computational modeling. In this way, models of pitch perception, grouping and voice separation, and harmonic analysis were developed. The book further discusses musical development in social and emotional contexts, and it presents ways that music training can enhance the singing ability of an individual. The book can be used as a reference source for perceptual and cognitive psychologists, neuroscientists, and musicians. It can also serve as a textbook for advanced courses in the psychological study of music. Encompasses the way the brain perceives, remembers, creates, and performs music Contributions from the top international researchers in perception and cognition of music Designed for use as a textbook for advanced courses in psychology of music
An introduction to coding for children. It shows kids how to build a range of amazing projects, from birthday cards to music and games, using the programming language Scratch. It also includes activities such as creating a virtual firework display, simulated snowflakes, and mind-bending optical illusions that teach essential coding skills.
Learn how to code in Python by building and playing your own computer games, from creative quizzes to perplexing puzzles with explosive sound effects and zany graphics. Whether you´re a seasoned programmer or a beginner hoping to learn Python, you´ll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows you how to construct a complete working game in simple numbered steps. Using freely available resources such as Pygame, Pygame Zero, and a downloadable pack of images and sounds, you can add animations, music, scrolling backgrounds, scenery, and other exciting professional touches. After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes! Along the way, you´ll master the key concepts that programmers need to write code - not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, and turtles are. Learn how to plan and design the ultimate game, and then play it to destruction as you test and debug it. Before you know it, you´ll be a coding genius!
This pioneering text/reference explores how innovative new modes of computation may provide exciting new directions for future developments in the music industry, guiding the reader through the latest research in this emerging, interdisciplinary field. This work includes coverage of electronic music compositions and performances that incorporate unconventional interfacing, hacking and circuit bending. Features: presents an introduction to unconventional computing in music; discusses initiatives involving biophysical electronic music, the work of self-styled silicon luthiers, and the intersection of music and quantum computing; introduces the memristor, a new electronic component with the potential to revolutionize how computers are built; reviews experiments and practical applications of biological memristors in music; describes IMUSIC, an unconventional tone-based programming language, which enables the programming of computers using musical phrases; includes review questions at the end of each chapter.
This textbook provides both profound technological knowledge and a comprehensive treatment of essential topics in music processing and music information retrieval. Including numerous examples, figures, and exercises, this book is suited for students, lecturers, and researchers working in audio engineering, computer science, multimedia, and musicology. The book consists of eight chapters. The first two cover foundations of music representations and the Fourier transform-concepts that are then used throughout the book. In the subsequent chapters, concrete music processing tasks serve as a starting point. Each of these chapters is organized in a similar fashion and starts with a general description of the music processing scenario at hand before integrating it into a wider context. It then discusses-in a mathematically rigorous way-important techniques and algorithms that are generally applicable to a wide range of analysis, classification, and retrieval problems. At the same time, the techniques are directly applied to a specific music processing task. By mixing theory and practice, the book´s goal is to offer detailed technological insights as well as a deep understanding of music processing applications. Each chapter ends with a section that includes links to the research literature, suggestions for further reading, a list of references, and exercises. The chapters are organized in a modular fashion, thus offering lecturers and readers many ways to choose, rearrange or supplement the material. Accordingly, selected chapters or individual sections can easily be integrated into courses on general multimedia, information science, signal processing, music informatics, or the digital humanities.
A compelling activity for crafters and artists, doodlers and colourers of all ages, each Paint by Sticker book includes everything you need to create twelve vibrant, fuli-color ´´paintings.´´ The original images are rendered in low-poly, a computer graphics style using geometric polygon shapes to create a 3D effect.
An activity-filled guide to beginner-level coding outlines simple, recreational projects that demonstrate code variety and versatility as it is used for music, design, animation and gaming. 2, first printing. Original. Simultaneous eBook.