In the last hundred years - between the invention of the microphone and the computer - music has undergone a profound revolution. No longer confined to specifically designed instruments, we can now make music out of anything. Why use a guitar when you can use a lawnmower? Why use a lawnmower when you can use an explosion in Libya? The Music evokes a shifting sonic landscape in precise detail - Chinese concrete slowly hardening, overlaid by a splintering cassette tape in the stereo of a car mid-crash. The noise of 73,984 insects hitting number plates followed by that of a drill striking oil deep beneath the earth´s surface. Or just the silence of two unfamiliar people as they look up at the night sky. As well as being a description of an imagined album this novel is a manifesto for sound, challenging how we hear the world itself, while listening to stories about humanity and our place in that world.
An examination of computational creativity in music offers a series of models that illustrate selected aspects of musical creativity and then presents a process that integrates these aspects and produces music creatively.
An introduction to coding for children. It shows kids how to build a range of amazing projects, from birthday cards to music and games, using the programming language Scratch. It also includes activities such as creating a virtual firework display, simulated snowflakes, and mind-bending optical illusions that teach essential coding skills.
MUSIC RECORDER STUDIO verwandelt deinen Computer in ein Tonstudio, mit dem du deinen eigenen Hits kreierst. Mit brandaktuellen Sounds, 8 Audio-Spuren, professionellen Effekten und vielseitigen Werkzeugen für Aufnahme und Bearbeitung bietet MUSIC RECORDER STUDIO alles, was man für die erfolgreiche Musik-Produktion benötigt. Musiker und Freunde verschiedenster Musikrichtungen profitieren gleichermaßen von der Flexibilität, Klangqualität und Vielseitigkeit des erstklassigen MUSIC RECORDER STUDIO. Stilrichtungen: Hip-Hop, Rock, Pop, House, Techno
Learn how to code in Python by building and playing your own computer games, from creative quizzes to perplexing puzzles with explosive sound effects and zany graphics. Whether you´re a seasoned programmer or a beginner hoping to learn Python, you´ll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows you how to construct a complete working game in simple numbered steps. Using freely available resources such as Pygame, Pygame Zero, and a downloadable pack of images and sounds, you can add animations, music, scrolling backgrounds, scenery, and other exciting professional touches. After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes! Along the way, you´ll master the key concepts that programmers need to write code - not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, and turtles are. Learn how to plan and design the ultimate game, and then play it to destruction as you test and debug it. Before you know it, you´ll be a coding genius!
Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual users´ needs. User models can be inferred from implicitly observed information, such as the user´s interaction history or current location, or from explicitly entered information, such as user profile data or ratings. Applications of personalization include item recommendation, location-based services, learning assistance and the tailored selection of interaction modalities. With the transition from desktop computers to mobile devices and ubiquitous environments, the need for adapting to changing contexts is even more important. However, this also poses new challenges concerning privacy issues, user control, transparency, and explainability. In addition, user experience and other human factors are becoming increasingly important. This book describes foundations of user modeling, discusses user interaction as a basis for adaptivity, and showcases several personalization approaches in a variety of domains, including music recommendation, tourism, and accessible user interfaces.
This textbook provides both profound technological knowledge and a comprehensive treatment of essential topics in music processing and music information retrieval. Including numerous examples, figures, and exercises, this book is suited for students, lecturers, and researchers working in audio engineering, computer science, multimedia, and musicology. The book consists of eight chapters. The first two cover foundations of music representations and the Fourier transform-concepts that are then used throughout the book. In the subsequent chapters, concrete music processing tasks serve as a starting point. Each of these chapters is organized in a similar fashion and starts with a general description of the music processing scenario at hand before integrating it into a wider context. It then discusses-in a mathematically rigorous way-important techniques and algorithms that are generally applicable to a wide range of analysis, classification, and retrieval problems. At the same time, the techniques are directly applied to a specific music processing task. By mixing theory and practice, the book´s goal is to offer detailed technological insights as well as a deep understanding of music processing applications. Each chapter ends with a section that includes links to the research literature, suggestions for further reading, a list of references, and exercises. The chapters are organized in a modular fashion, thus offering lecturers and readers many ways to choose, rearrange or supplement the material. Accordingly, selected chapters or individual sections can easily be integrated into courses on general multimedia, information science, signal processing, music informatics, or the digital humanities.
A compelling activity for crafters and artists, doodlers and colourers of all ages, each Paint by Sticker book includes everything you need to create twelve vibrant, fuli-color ´´paintings.´´ The original images are rendered in low-poly, a computer graphics style using geometric polygon shapes to create a 3D effect.
This thesis aims to discuss compositional strategies. The pieces were to explore ways of creating relationships between musical materials of differing natures. Structuring methods are outlined using examples from two acousmatic and three mixed works. Analyses from a macro- and micro-perspective aid in describing the principal elements of musical discourse and the personal methods of achieving musical coherence.Three stages of the compositional process are defined and discussed, forming a framework within which the computer transformations and instrumental sources are described. The first stage consists of the generation of material and the qualifying of the sounds as the basis for initial musical relationships. Then the structuring of the musical discourse is discussed, highlighting links at macro and microstructural levels. Finally, issues of performance are discussed. Feedback from the performer and the design of a common synchronisation method for the three pieces drives the structural design of the works. Musical material and the visual information during performance are investigated, and consideration is given to their implications throughout the compositional process.