Erscheinungsdatum: 14.03.2015Medium: BuchEinband: GebundenTitel: Fusion of Smart, Multimedia and Computer Gaming TechnologiesTitelzusatz: Research, Systems and PerspectivesRedaktion: Sharma, Dharmendra // Favorskaya, Margarita N. // Jain, Lakhmi C. /
Erscheinungsdatum: 18.08.2018, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Computer Music Instruments, Titelzusatz: Foundations, Design and Development, Auflage: Softcover reprint of the original 1st ed. 2017, Autor: Lazzarini, Victor, Verlag: Springer International Publishing, Sprache: Englisch, Schlagworte: Musik // Computer-Anwendungen in Kunst und Geisteswissenschaften // Signalverarbeitung, Rubrik: Anwendungs-Software, Seiten: 384, Informationen: Previously published in hardcover, Gewicht: 579 gr, Verkäufer: averdo
Gaming is among the most convenient ways to relax the mind and for recreation. A number of people are the fan of gaming, and it can be seen often that people spend a lot of their time playing games.Technology has changed a lot, and it is progressively changing. There was a time when there were normal sets of games, such as Ludo or chess. These games were kept in homes to spend time or for recreation. Slowly, the computer was introduced, and everything changed. Many people are brought up playing hand video games, which were easy to carry and can be taken anywhere, than the remote controlling video games. The technology has changed a lot in the past 20 years, and there are still many things which have not been applied in the gaming industry. Many plans are there which have not been implemented. Gaming is loved by kids, youngsters, and elders, and these gaming fans take interest in the latest technologies of gaming. 1. Language: English. Narrator: Andrea Giordani. Audio sample: http://samples.audible.de/bk/acx0/131818/bk_acx0_131818_sample.mp3. Digital audiobook in aax.
Erscheinungsdatum: 03.06.2011, Medium: Buch, Einband: Gebunden, Titel: Discoveries in Gaming and Computer-Mediated Simulations, Titelzusatz: New Interdisciplinary Applications, Redaktion: Ferdig, Richard E., Verlag: Information Science Reference, Sprache: Englisch, Schlagworte: GAMES // Video & Electronic, Rubrik: Computerspiele, Seiten: 438, Informationen: 13:B&W 8.5 x 11 in or 280 x 216 mm Case Laminate on White w/Gloss Lam, Gewicht: 1351 gr, Verkäufer: averdo
With the continuous advancement of technology today, the gaming industry has hugely boosted that every player today will be able to find something that best suits his necessities and desires. However, while playing these games may be very entertaining, everyone must be aware that there is always the limitation for its use. So, if you are one of those gamers who are badly into the gaming world and you spend most of your time in front of the computer, you have to be guided by the possible health risks that this concept can draw to you. By knowing these ideas, you should be able to make a well informed decision, whether to restrain yourself from overly participating into gaming or not. In this book, you can find some of the most useful yet surprising risks that too much gaming has on your health. This should help you realize what is more important between your health and gaming. 1. Language: English. Narrator: Gary Gunther. Audio sample: http://samples.audible.de/bk/acx0/025138/bk_acx0_025138_sample.mp3. Digital audiobook in aax.
Discoveries in Gaming and Computer-Mediated Simulations ab 167.99 EURO New Interdisciplinary Applications