Zavvi Exclusive Limited Edition Steelbook - Limited to 3000 copies. This is Number 32 in the Disney Collection. Experience Disney's outrageously funny modern classic, The Emperor's New Groove presented for the first time ever on Blu-ray with perfect picture and sound. Featuring an all-star cast and the Academy Award - nominated song, 'My Funny Friend and Me' (Best Music, Original Song, Sting and David Hartley, 2000). The young and spoiled Emperor Kuzco (voiced by David Spade) is transformed into a llama as part of a plan by his advisor, Yzma, and her henchman, Kronk (Patrick Warburton), to overthrow Kuzco's reign on the kingdom. Unwillingly paired with a peasant named Pacha (John Goodman), the ruler must set aside his difference in order to assume his place in the kingdom once again. Special Features: Behind the Scenes: The Research Trip Character Voices Creating Computer Generated Images Deleted Scenes: Destruction of Pacha's Village Pacha's Family Original Kuzcotopia Ending My Funny Friend and Me' Music Video Performed By Sting
This terse and tense heist thriller stars Bernard Hill (Boys from the Blackstuff, Lord of the Rings) as a computer programmer blackmailed by gangsters into hacking a bank security system, and a young Kieran O'Brien (9 Songs) as his son. Directed by Richard Loncraine (The Missionary, Richard III) Bellman & True deftly balances dramatic realism with stark black comedy and nail-biting suspense. Produced by HandMade Films, the film is a fine companion piece to their successful thrillers The Long Good Friday and Mona Lisa. Loncraine would later remake this film as Firewall (2006) with Harrison Ford. Features: High Definition remaster Original stereo audio Interview with director Richard Loncraine (2019): the celebrated filmmaker recalls the production of the film Interview with actor Kieran O’Brien (2019): the prolific actor talks about one of his earliest roles Interview with writer Desmond Lowden (2019): the screenwriter and author discusses adapting his own novel for the screen Interview with composer Colin Towns (2019): the composer looks back at this work on the music for film Theatrical trailer Image gallery: on-set and promotional photography New and improved English subtitles for the deaf and hard-of-hearing Limited edition exclusive booklet with a new essay by Kevin Lyons, a look at the inspiration behind the film’s title, an archival interview with Bernard Hill, an overview of contemporary critical responses, and film credits World premiere on Blu-ray Limited Edition of 3,000 copies All extras subject to change
Set on the eve of Y2K, Relaxer is a mind-bending drama about a young man who is tasked by his overbearing brother to get to level 256 on the classic computer game Pac-Man, and not to leave his couch until he does. Inspired by Luis Buñuel’s absurdist classic The Exterminating Angel, the film premiered at the 2018 South by Southwest festival, and won the Best Actor award at that year’s Fantasia Film Festival. Extras: DISC ONE: RELAXER High Definition presentation Original stereo soundtrack Audio commentary by writer-director Joel Potrykus Behind the Scenes (2018, 7 mins): on-set footage featuring Potrykus, and actors Joshua Burge and David Dastmalchian Deleted scene (5 mins) Rehearsal footage (2018, 10 mins) Milk Party (2001, 9 mins): the real-life inspiration behind one of Relaxer’s most memorable scenes Four short films directed by Potrykus: The Ludivico Treatment (1999, 2 mins), The Ludivico Testament (1999, 4 mins), Coyote (2010, 25 mins) and Test Market 447b (2019, 2 mins) Follicle Gang (Green) (2011, 2 mins): music video for Heavier Than Air Flying Machines, directed by Potrykus Image gallery: behind-the-scenes photography Theatrical trailer David Dastmalchian promos Optional English subtitles for the deaf and hard-of-hearing DISC TWO: BUZZARD (LIMITED EDITION EXCLUSIVE) UK premiere presentation of writer-director Joel Potrykus’ 2014 feature High Definition presentation Original stereo soundtrack Audio commentary by writer-director Joel Potrykus ‘Buzzard’: The Rehearsal Cut (2014, 65 mins): alternative version of the complete film comprised entirely of rehearsal footage ‘Buzzard’ at Locarno International Film Festival (2018, 9 mins): short documentary on the filmmakers’ trip to Milan, Italy, shot and edited by director of photography Adam J Minnick Behind-the-scenes footage (2014, 9 mins): a selection of outtakes and on-set material Seven deleted/alternative scenes (9 mins) Hidden ‘Buzzard’ (2014, 1 min): a guide to the ‘Easter eggs’ within the film Image gallery: behind-the-scenes photography Theatrical trailer Festival trailer Optional English subtitles for the deaf and hard-of-hearing Limited edition booklet containing new writing on Relaxer by Nathan Rabin, Joel Potrykus on the making of Relaxer, Caden Mark Gardner on Buzzard, Alex Ross Perry on Potrykus, and film credits Limited edition of 3,000 copies
MORDHAU is a multiplayer medieval slasher video game developed and published by Triternion in 2019. It focuses on a fast-paced player versus player skill-based combat, where it’s important to utilize different tactics to succeed. The game runs on Unreal Engine 4 and is available on PC (Windows).Gameplay and combatMORDHAU is played from the third- and first-person perspective. The core of the gameplay is fighting other characters in close combat, but fighting is not limited to melee. Players may also use bows or crossbows to take opponents out from a safe distance, set up traps to surprise unaware enemies, charge on a horse to break through enemy defenses or man siege machines in form of catapults and ballistae.The game is known for its advanced combat mechanics, which allows, for example, to pick up an axe someone threw at us, or to kick down the doors, knocking over enemies standing right behind it. Implemented mechanics sometimes yield unexpected and funny results, like the possibility to destroy catapult boulders by shooting arrows at them. There is also a taunting option to make gestures at enemies and show off your confidence.Combat requires a careful approach, as the game uses a friendly fire system. This means you can accidentally hit and kill your teammates.Custom classes and lots of cosmetic optionsMORDHAU doesn’t feature typical character classes. Instead, you are given 16 points which you can spend on whatever items or perks you want to use in the game, thus allowing you to create your very own class. Decide yourself if it’s worth to spend more points on taking heavier armor, providing more defense at the cost of mobility, or maybe taking cheaper light armor will suffice.Make some compromises here and there to save some points and spend them on a better weapon, or invest them in one of the game-changing perks, like the bloodlust, which replenishes your health after killing an enemy. Or take the lute and play music on the battlefield by loading MIDI files into the third-party software.The choice is yours – spend your 16 points wisely. Additionally, you are able to customize the look of your character – virtually any part of armor can have its look adjusted to your liking. This includes even the patterns on some of the clothing, as well as the adjustable colors on most of the armor pieces. Furthermore, weapons can also be customized. For example, you can change shafts, guards, and blades of your 2-hand sword to make it look unique.Available game modesThe game puts emphasis on multiplayer, with the possibility to battle against computer-controlled opponents, though the latter option doesn’t reward players any gold or experience. If one wishes to play against bots and still earn rewards, he may consider playing the Horde mode, where players are teamed together to fight waves of NPC invaders.Other modes include Frontline, where players join one of the two 32-member opposing teams and fight a large-scale battle with the objective being depleting enemy team points from 1000 to 0, Deathmatch, where players can instantly respawn after being killed and the one with the largest number of kills wins, and Battle Royale, where everyone starts in a random location and have to loot equipment, kill other participants and remain the last man standing inside the shrinking playable area.ReceptionMORDHAU (PC) received very positive reviews with reviewers praising the incredibly satisfying, fluid, and deep melee combat. Players enjoyed the presence of a multitude of different weapons and armors, as well as cosmetics, with the possibility to acquire most of the items with the in-game currency earned through playing matches. The seemingly unlimited options of loadout customization were also positively noted.
Gothic and Horror have been perceived as intertwined ever since their coming into existence. Although initially emerging as clearly delineated literary genres, in the late 20th century we can speak of their transition into more open cultural categories. Gothic and Horror influences, previously limited to books and films, predominate in contemporary art, fashion, theatrical and performance art, video and multimedia installations, music, video and computer games. Gothic and Horror have invaded the language of politics and resulted in the formation of a number of subcultures styling their lives accordingly. The awareness of the above makes us realise that the insistence on the treatment of Gothic and Horror as separate genres is at least limiting, if not unacceptable. An alternative offered by this book, resulting from a thorough examination of the presence of Gothic and Horror conventions in contemporary culture, calls for an introduction of two new classificatory units, referred to in the book as Gothic and Horror syndromes, which can be brought down to the representations of disease and meat respectively.
High Quality Content by WIKIPEDIA articles! Timothy John Follin (born 1970) is a former video game music composer who has written tracks for a variety of titles and home gaming systems, including the Sinclair ZX Spectrum, Commodore 64, Commodore Amiga, Atari ST, NES, Super Nintendo, Game Boy, Dreamcast and PlayStation. Follin's early 8- and 16-bit pieces were notable for their ambitious and imaginative use of samples, or clever manipulation of limited sound hardware - particularly with his work on the Sinclair ZX Spectrum, on which he managed to play up to six channels of audio from one simple, tiny, 'clickable' piezo electronic speaker. Among Follin's works include the soundtracks to Software Creations' Amiga, C64 and ST conversions of Ghouls 'n Ghosts, Ecco the Dolphin: Defender of the Future (Dreamcast), Spider-Man and the X-Men: Arcade's Revenge (Super Nintendo), and home computer ports of Bionic Commando (C64, Amiga).
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. A music sequencer is software or hardware designed to create and manage computer-generated music. Originally, music sequencers did not include the ability to record audio. Instead, they managed control information (such as control voltage or note on/off commands) to be sent to electronic musical instruments to produce audio output. Most modern sequencers now feature audio editing and processing capabilities as well. Consequently, the terms "music sequencer" and "digital audio workstation" are often used interchangeably. Although the term "sequencer" is today used primarily for software, some hardware synthesizers and almost all music workstations include a built-in MIDI sequencer. Drum machines generally have a step sequencer built in. There are still also standalone hardware MIDI sequencers, though the market demand for those has diminished greatly in the last ten years. Many sequencers have features for limited music notation, and most are able to show music in a piano roll notation.
Inventor. Visionary. Genius. Dropout. Adopted. Steve Jobs was the founder of Apple and he was all of these things.Steve Jobs has been described as a showman, artist, tyrant, genius, jerk. Through his life he was loved, hated, admired and dismissed, yet he was a living legend, the genius who founded Apple in his parent's garage when he was just 21 years-old, revolutionising the music world. He single-handedly introduced the first computer that could sit on your desk and founded and nurtured a company called Pixar bringing to life Oscar wining animations Toy Story and Finding Nemo.So how did the man, who was neither engineer nor computer geek change the world we live in, making us want every product he touched?On graduation day in 2005, a fifty-year-old Steve Jobs said: 'Today I want to tell you three stories from my life, That's it. Just three stories'. The first story is about connecting the dots. My second story is about love and loss. My third story is about death.This is his story...Critically acclaimed author Karen Blumenthal takes us to the core of this complicated and legendary man, from his adoption and early years through to the pinnacles of his career, his dismissal from his duties at Apple (for being too disruptive and difficult) to the graduation where he gave the commencement speech just 6 years before his death, giving life to what were soon to become some of most famous quotes of his career, ending with the message: "Stay Hungry. Stay Foolish. And I have always wished that for myself. And now, as you graduate to begin anew, I wish that for you.""Your time is limited, so don't waste it living someone else's life."
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